Updated August 2016
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Turn Students From Consumers of Games into Producers of Digital Content
My biggest take away from this is the philosophy of turning students into designers, creators, and producers of games and digital content. Students were beyond engaged in the creation of their games. True to Game-based learning, students were immersed in not only creating their games, but sharing them with classmates and playing each others games. Through play, students learned a variety of materials and content from across many subjects. Children were proud of their work and excited to share their lear ...
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