How I Use It
I teach a video game design and development course that is primarily quest / choice based. Students are provided with a number of quest lines that they can pursue. For a while Sploder was one of the available tools for designing games. Students first explored each of the genres represented by Sploder and then chose a specific genre and developed an original game within the sploder environment. After playing the game, they would receive feedback as part of the iterative design process, then revisit the tool to make appropriate modifications and ultimately publish their completed game.
As I said in the title, I really want to love sploder but I can't get there. The tool is far too buggy. For a while I found myself returning student projects with suggested changes in order to make the game more playable, less glitchy, etc. Finally I realized that my students couldn't really make the suggested modifications because the bugs / glitches they were encountering were truly a function of the tool itself. Ultimately I stopped offering this as one of the choices as I was more interested in having students learn the value of debugging errors in products where the errors could be fixed by student troubleshooting. Sploder looks beautiful. If they come to a point of resolving the issues stated I would gladly revisit it as an optional tool for my students.