Teacher Review for JumpStart Academy Math

Kids love to "play" and teacher reports help guide student learning

DeAnn K.
Classroom teacher
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My Subjects English Language Arts, Math, Science, Social Studies, Arts
My Rating
Learning Scores
My Students Liked It Yes
My Students Learned Yes
I Would Recommend It Yes
Setup Time 5-15 minutes
Great for Further application
Knowledge gain
Student-driven work
Teacher-led lessons
Whole class
Great with Advanced learners
Low literacy
Special needs
How I Use It
I have used Sokikom in a variety of settings. Each student takes a placement assessment in each of the four core areas and then "plays" at their own level. This has been a great differnetiated homework tool for students that have technology at home. This was especially powerful with students that were far below grade level math skills. Students absolutely love the team game play and in a 1:1 classroom setting we used Sokikom team games as a reward. Imagine math practice as a student selected "reward"! All students were able to use Sokikom individually in class for independent practice. The data collected and reported for the teacher helped me guide and support students in their learning.
My Take
This is one of the best products that I have tried and I consistently used it in class both in a situation with limited technology and in a 1:1 environment. The personal avatar that students create and continue to modify based on the points earned in playing the games is extremely motivating. Also the team play aspect has been a huge hit with the students and contributed to the collaborative learning environment. I appreciate the extensive reports that I use to inform instruction. The teacher can select lessons to be shown in group instruction, but the one wish I have with Sokikom is to be able to assign game play at an individual level to coordinate with the lessons being taught in class at the time. This is small relative to the power of the differentiating for each student.