How I Use It
I use this product in the elementary technology class I teach. Whenever we get done learning some piece of instructional technology and have time left over or if a teacher specifically asks us to use it in the lab, we use the program for around 15 minutes. Every game is interactive and Flash based. There aren't any consequences for wrong answers and if the program senses the student is struggling, it provides a visual or auditory aid to point him/her into the right direction. At first, I thought the students would lose interest, but for the time they use it, they are glued. It's great for building on math, reading and creation skills. There are so many different dimensions it takes, ranging from the train counting game to designing an avatar to learning parts of a house in a drag-and-drop game to read alongs. So much variety, too.
Awesome resource. The kids love it and get extremely excited when using it. Classroom teachers have said it definitely supports and adds to student growth. The games aren't overwhelming at all and the programs are really intuitive. I like that the program adds guidance and points students in the right direction. It's great because it's aligned with the Common Core and has a ton of printables and teacher resources connected to it (and that's for the free version, too). The one drawback is for advanced learners, who become bored with how the ease of some of the lessons. Great for learning, creation and manipulation. I would definitely recommend to others!