Students race hot-air balloons by hopping on the jet stream and answering arithmetic questions when they need more lift. Fast times win medals, and coins earned can go toward customized avatars and balloon styles. Although it lacks some depth, the game is good for keeping students engaged while drilling random arithmetic problems in five increasingly difficult levels. Each level requires six training runs, which should motivate students to play the game multiple times.
Although not an entry-level arithmetic game, Jetstream Riders quizzes students on mixed addition, subtraction, multiplication, and division problems. The first level of the game can be used soon after students are comfortable with basic addition, but keep in mind that later levels require skill with additional operations. The game can also be used as review before starting a more difficult unit. Since it's pretty fast-paced, this one's best played individually.Continue reading Show less
Key Standards Supported
Operations And Algebraic Thinking
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers.
Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.
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