Review by Christie Thomas, Common Sense Education | Updated May 2014

Kinetic City

Comic book animations deliver science content, could offer more help

Subjects & skills
Skills
  • Creativity

Subjects
  • Math
  • Science
  • Health & Wellness
Grades This grade range is a recommendation by Common Sense Education and not the developer/publisher.
3-8
Common Sense says (See details)
Teachers say (1 Review)

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Pros: Science teachers, rejoice! This site provides brief, yet brilliant, scenarios on such nebulous topics as models and systems.

Cons: Users will spend time hunting for specific topics on this difficult-to-navigate site only to find content that's not designed to stand alone.

Bottom Line: The unique and captivating scenario helps students view science as a way of thinking, while covering content across the curriculum.

Both Spark Club and Mission to Vearth are designed as after-school science programs. As such, Mission to Vearth –- including training, 32 weeks of content, and materials for 30 students –- costs $1499. Contact information is available on the site, which is scheduled for an update before SY 2014-15.

Most of World to Vearth can be used freely, however, and it's a natural fit for cross-curricular teams in upper-elementary grades and middle school. Introduce the story to the whole group using a projector, have them set up accounts in homeroom, and off you go! Social science teachers can use Isolatrix to analyze global trade. PE and health classes can access body systems through the Nastro virus, human learning with Sleuron, and lots of high-quality offline PDF activities through the site’s Science Gym. The Floperator’s focus on mathematical inquiry is engaging, as is its online number game. Science teachers will want to remember the Spark Club section when studying energy and the environment.

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Kinetic City’s main feature, Mission to Vearth, uses a comic book-style approach to connect kids with science concepts. An introductory video in the Club Car explains that a villain is using viruses to destroy Vearth’s science and technology. The 16 viruses, organized into families of four, each have five related activities. The Mind Game is online, along with four non-digital cross-curricular activities. Clicking a virus takes students to brief animated videos that develop the story line, provide background information, and allow a peek into humorously evil Count Sonos’ lair.

The home page also hosts two PDF-based programs: Spark Club focuses on green energy, and Science Gym blends physical education, science, and health. Kids have opportunities to answer questions and play mission games (Smart Attack) to rack up points. High scores are viewable in the Club Car.

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Kinetic City’s creative comic book story line makes nebulous science concepts tangible to kids. Take the Muddles virus, which attacks models: Kids watch concrete examples like Vearth’s architects designing upside-down buildings, and participate in related activities like modeling dance moves with pipe cleaners and making paper airplanes. Other topics include research, global interdependence, and mathematical reasoning, as well as content related to erosion and classification. The story snippets and online games are brief and easy to use again and again.

The site won’t serve as a stand-alone lesson, since it lacks the background content many kids will need to complete the tasks. And teachers may find that kids need help following instructions for both online and offline activities. Still, what the site has to offer conceptually makes it worth a visit.

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Overall Rating

Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return?

Kids will want to play many of these science games again and again, some motivated by the challenge and others by earning points and bonuses. They'll love the comic book scenarios and likely won't mind the clunky controls.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer?

Using a comic book-style story line and animation, this site immerses kids in a world that helps them think of science as a way of knowing. The site doesn’t offer a lot of background information, however, for kids who might need it.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students?

Navigation is not intuitive, requiring practice to absorb the site’s scope and options. Help within games can be hard to find, and instructions are text-heavy. Audio options, short tutorials, and vocabulary links could benefit many kids.


Common Sense Reviewer
Christie Thomas Classroom teacher

Teacher Reviews

(See all 1 reviews) (1 reviews) Write a review
Featured review by
Tony D. , Classroom teacher
Classroom teacher
UWCSEA
Singapore,
Cool Science games of different topics for 5-10 min activity plus other writting based tools

I like the fun part of playing some of the games such as the gravity, energy and the human body. Good way to refresh some science concepts, but quite limited and with no possibility of extensions or differenciate.

I find it useful for Grade 6-7 students, as older ones may find it very simple and boring. Another drawback is the time you can spend on them, as some of the games are done in 5 minutes, and as they covered different topics, once they are done, that´s it.

The only section that could be used for older students is the Spark Club, where they can learn about "Green energy" through different activities, but one of the main problems can be related to time, as it is an ongoing project for several weeks, probably something most science teachers can´t afford based on time constrains...

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