How I Use It
I have used Kerpoof with third graders for a 3 week unit. I introduce it with the use of their accounts, designing avatars and Spell A Word so they can earn Koins rights away. I then add Draw A Picture with all the drawing tools and the store. I give them a brief assignment with each new feature and then let them explore and use the tools of their choice. After a quick exposure to Make A Picture and Make A Card, we launch into the big assignment of Tell A Story, which takes about 5 sessions to create a full storybook. Students also love writing messages and checking their mail, so I often disable it during work time! Many use it at home to share their work and communicate with classmates. I introduce Make A Movie so that they understand how to program the various commands. We also use Draw A Picture and Make A Drawing to create graphs from data we collect together. Students are able to share their work with each other and give stars.
Kerpoof offers children six tools to use their creativity: Spell A Picture, Make A Picture, Make A Card, Make A Drawing, Make A Movie and Tell A Story. The visuals are vivid and kid-friendly. In order to save work, teachers create free accounts for each student within a class. There are easy teacher tools to control privacy and communication. Students can design avatars, earn and spend Koins, explore and create. Many of the activities can enhance literacy learning. Students can share work with their classmates or with everyone on Kerpoof. Work shared with the public is reviewed by Kerpoof first so nothing inappropriate is posted. Chat and message features allow teachers and students a safe venue to learn online etiquette. The features in Tell A Story allow students to create a picture book. There are 6 different sets of scenes, characters and props. Students enter text in text boxes and speech bubbles. It can be a bit tricky to manipulate some of the objects, such as resizing, as the hand icon is not very clear about where it "grabs" items. Make A Movie is another great way for students to develop storytelling. Again, there are many sets of scenes and characters from which to choose. Students insert characters and objects into scenes and then drag action bars to timelines. They program these to move, speak, play music, show emotions, and more. It is a great introduction to programming. My students are very enthusiastic about Kerpoof and often create their own projects outside of school