How I Use It
I’m an itinerant teacher so my purposes for Kahoot are less for my own and more for connecting my kids to what they’re teachers are using in class and Kahoot is one of the favorites because it is accessible *enough*. In mine and my students’ opinions, it works better on a Apple device with VoiceOver than a Chromebook with ChromeVox enabled. I have not tried JAWS but I suspect it would have issues as well. The questions are not audio and the answer choices on individual devices are only labeled “Answer 1, 2, 3, 4” so a reader is an absolute must. For use with low vision and special ed, I like the shapes system instead of A B C D. It also keeps my colorblind friends from guessing. The timed element can be very difficult for kiddos with low literacy and my kids who are having the question and answer read aloud. Overall though, my students enjoy Kahoot just as much as their peers and prefer it to similar platforms that aren’t as accessible.
Overall, Kahoot is a great way to keep the class engaged and actively participating in their learning. The ranking system inspires friendly competition among students and spurs them to succeed. I have seen Kahoot executed wonderfully in literature, math, science, and social studies classes and students seem to look forward to a class that starts with "Open your devices to Kahoot!" In a regular classroom, Kahoot is great fun.
I teach the blind and visually impaired at the high school level and strive to keep my students as connected as their peers when it comes to technology. Kahoot is one of the apps that we have had some success with when using the correct technology. I have tried Kahoot using a Chromebook with screen reader enabled and an iPhone/iPad with VoiceOver turned on. Using the Chromebook, navigation to questions can be tricky since the answer choices are only labeled Answer 1, 2, etc. and present in a grid. On the iPhone, swiping works better to choose answers more efficiently. For my students with low vision, the large answer buttons and shapes make choosing an answer easy and not based on color or size of the icon. Where Kahoot falls short for my kiddos without vision is in the question presentation and flow of the actual game. None of the questions are read aloud unless questions contain a video and there are no audio cues to clue students the next question is loading. Answer choices are also not labeled on individual devices so a reader has to say the answers in order for a student to select the correct answer. However, with a skilled reader and a student proficient in VoiceOver/ChromeVox, these shake out as minor inconveniences stacked against similar platforms. After a few practices, my students are just as eager to join a Kahoot game as the rest of the class.