Teacher Review for Kahoot!

Kahoot! is a Win Win - Student Engagement and Informative Data

Dean R.
Media specialist/librarian
Show More
My Grades K, 1, 2, 3, 4, 5, 6, 7, 8
My Subjects English Language Arts, Science, Social Studies, World Languages, Health & Wellness
My Rating
Learning Scores
Engagement
Pedagogy
Support
My Students Liked It Yes
My Students Learned Yes
I Would Recommend It Yes
Setup Time 5-15 minutes
Great for Creation
Homework
Practice
Student-driven work
Whole class
Great with General
How I Use It
I use Kahoot! several ways. One way I use Kahoot! is as a formative assessment at the start of a unit of study. I use the unit objectives to create the questions for the Kahoot! quiz. At the very start of the unit, I will play the Kahoot! with all my students. I analyze the quiz data, specifically looking for concepts students already know and concepts students do not know. This helps me determine the topics I need to focus my lessons on and plan the timeline of my unit. Administering the Kahoot! at the start of the unit also provides my students with a preview of the upcoming unit objectives. A second way I use Kahoot is to poll my students. Typically the purpose of my polls are to encourage students to reflect on their learning. The polls help me gauge student confidence levels and identify topics students are having difficulty understanding. I administer quick polls regularly throughout a unit. A third way I use Kahoot! is to allow my students to create comprehensive unit quizzes and share them with their classmates. Usually I have students work in groups to create the quizzes because I have found it takes individual students too long to create a comprehensive unit quiz. I encourage students to use unit materials such as notes and handouts as reference sources for their quizzes. To review for the unit assessment, I play the student created Kahoots! with the class and use the questions to promote class discussions. A fourth way I use Kahoot! is as extra credit enrichment homework. Kahoot has a challenge option which lets students play a quiz at their convenience. The challenge option generates a link and a pin number. I post the pin number in Google Classroom so students can access it anytime. Students can use the pin number to play the Kahoot. In the "my results section" I can keep track of students that played the Kahoot! and give them extra credit. One problem with the challenges is that they are only accessible on the Kahoot! app. The challenges are not available on the website. Many of my students do not have tablets or smartphones so I provide other extra credit opportunities for them. Lastly, I use the find Kahoots! feature to locate quizzes on topics I am teaching. Educators have created and shared thousand of Kahoots! on almost every topic imaginable. Searches for Kahoots! can be sorted and filtered by subject, level, created by, created for, type and language. Sometimes, when we have some downtime I will let my students select a fun Kahoot! that is not related to anything we are studying in class.
My Take
I think Kahoot! is an excellent teaching tool. My students are always eager to use Kahoot! and often request it. Kahoot! is engaging and provides valuable assessment data, creation opportunities and a fun way to review learned information. There are some differences between the website and the app that users need to work around. Hopefully, Kahoot! will be able to provide the same features in the app and website. Overall Kahoot! is worth trying.