Teacher Review for Kahoot!

Useful assessment tool and enjoyable gaming experience rolled into one!

Valerie H.
Technology coordinator
Milford Brook School
Manalapan, United States
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My Rating
Learning Scores
My Students Liked It Yes
My Students Learned Yes
I Would Recommend It Yes
Setup Time 5-15 minutes
Great for Creation
Further application
Knowledge gain
Small group
Student-driven work
Teacher-led lessons
Whole class
Great with Advanced learners
How I Use It
I have used the tool as an assessment activity at the close of a lesson. Prior to the lesson, I'll create a quiz on Kahoot and it will be ready to go when I need it. We use iPad carts in our schools and I've found that they work very nicely with the Kahoot website. Every student will log into the quiz by using the unique code that appears when I start it. Then they will create a nickname (you could even assign them numbers which is easier to track and less time-consuming) and once all students are ready, I will start the quiz. The questions appear on my screen and the answer choices appear on their screens. After the timer runs out, the correct answer (and how many students chose each choice) appears. The next screen shows which student (by nickname) is in the lead. I'll then move onto the next question and the process starts again. The technical end of the process worked very smoothly. I imagine it depends on the wireless connections (if you're using wireless devices such as iPads, iPod Touches, Chromebooks, etc) but the site seemed to handle the traffic. When the leaders' nicknames appeared after each question there was a bit of commotion (cheering and commenting) which was distracting. I'd be prepared for that and allow them a silent cheer in the future. I created the questions, so much of the effectiveness relies on the quality of your questioning. But there is no doubt that they enjoyed this type of assessment over the other activities I've tried.
My Take
This reminded me very much of the student response systems (i.e. Senteos, clickers) from a few years ago, but with a lot more pizazz and ease of use. The students were not familiar with the clickers and had to learn some skills in connecting to the class and answering the questions prior to using them. With Kahoot, you can use almost any digital device so the students will quickly grasp how to take the quiz. Creating the quizzes is fairly quick and inserting images of your choice is a nice option. If you don't want to search for images, Kahoot will add their own images. The students were highly engaged (they actually were sad when the quiz was over because they wanted to keep playing) and very motivated to be in the lead. I think I'd like to see the students creating their own quizzes and having some ownership in the quiz once they are familiar with how the site works. Best of all it's completely free!