How I Use It
I use it as a part of an epistemic games study in my game design course. I've pushed it out to my colleagues in Science, Math and Social Studies.
In my games design course, students play the games, view the accompanying content, and then blog about the games' value in terms of flow, the five elements of game design, and content.
I was not overly impressed with Brainpop's initial foray into game based learning. After visiting GameUp the first time, I discounted it for quite awhile. Last month, though, a frind of mine pulled up the GameUp site for me again. Wow! This site has come a long way.
Rather than trying to reinvent the wheel and develop a host of quality games on it's own, BrainPop has opted to curate the best of the epistemic games found on the web already. Then, they scaffold the games with video and lesson content that relates, building a ready-made warehouse of GBL lessons for teachers browse. Brilliant!