How I Use It
I am currently using this curriculum with my kindergarten and sixth grade students, however, last year I used the Hour of Code activities with students from 3rd through 6th grade. I use the Course 1 with kindergarten and the additional 20 hours with my sixth graders. In kindergarten, we are working our way through the first few lessons with the flurb character having to move to get to the food and flowers. In sixth grade, we are just starting with the first lesson and creating interactive notebooks to go along with the lessons. The students have been very receptive to the lessons, but are much more excited when we get to any of the hands on activities.
I really like the short videos that introduce each lesson. They give a great snapshot of what the lesson is about and what they will be doing. The fact that they bring in people that are well known to the kids helps a lot too, especially for my "middle school" aged students who don't really think anything can be "cool." There can be a lot of work to go with the younger kids units. I will admit that for the kinders, I ended up cutting the arrows out and to save my sanity, I paper clipped them to the papers so that I didn't have to go around counting them out for each student. It's great for them to have the manipulative, but I think they could have just drawn the arrows on the paper and met the same goal. I still enjoy using this curriculum as I think it is very well laid out and I think they will continue to improve it as time goes on, coding changes, and more educators start to teach it in their classrooms. I hope that teachers share with them how they modify and adapt things to work in their classrooms so that everyone can benefit.