How I Use It
This website and program is an engaging and exciting tool for students to use in the classroom! I love the way that students can individualize their player, and truly feel invested in the game. In addition, the incorporation of teams helps to hold accountable to each other, working to create a classroom community! However, some of the consequences that cause a loss of an "HP" point are much too serious to be dealt with over a game and must be discussed with the teacher face-to-face.
I would not call this project a teaching tool, but rather as a classroom community builder. Although students are not learning class material, they can understand that their actions have direct consequences and will hopefully grow in motivation and responsibility over the course of the school year. As a teacher, I think some of the consequences built into the game are not appropriate for the classroom, especially ones like "lose 10 minutes on a test." In a classroom where students may have learning disabilities, this punishment could derail their success. Luckily, there is an option to write in your own consequences, which is something I would be interested in using within my own classroom. Overall, I believe that this is a fun tool that many older students would enjoy using in the classroom, but I encourage teachers to explore further to discover how it would function within their own classroom!