How I Use It
It's important that when you design quests, you begin with the end in mind. You want to create learning experiences that will guide (or perhaps force) your students to complete the objectives that you have in mind.
I was offered a free course in "gamification" by a great organization in our state (North Carolina Center for the Advancement of Teaching). I jumped at the chance. We have actually completed the course within the 3D Game Lab system. (I'm one of those learners who has to earn all of the badges.)
I've been working on creating a course using the system and have a group of students who are using it. They love it. At one point I had a student complete a quest before I had completed it! (That was my mistake because I made it visible before I was finished.) I quite enjoy creating quests and badges. It provides me the opportunity to use the creativity I became a teacher to use.
The system is not perfect, but the company is very open to constructive criticism.
I was very disappointed because my course ends in a few days and I knew that I couldn't afford the subscription (which at this point is about $240 a year). However, I got lucky and NCCAT wants some of us to keep using 3D Game Lab and share with others in the state, so I get a subscription.