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How Games Can Be a Centerpiece for Student-Driven Learning
If—for the most part—phonics workbooks were abandoned in favor of whole-language approaches to reading, why are educational games still honing in on single concepts? Educational technology is often viewed as a tool to support learning, not the focal point of instruction. But games can be different. Games can be the centerpiece of a classroom. Much like studying a novel or analyzing a film, the systems in games can drive instruction around and about it.
In this edWebinar, Matthew Farber, Ed.D., social studies teacher and game-based learning author; and Steve Isaacs, video game design and development teacher, will discuss how games can create a shared experience for students, much like a field trip. In their game-based learning classrooms, students study games and then have an opportunity to mod (modify, change) as well as to design their own. Join us to learn how to move your students from content consumers to media creators!