Getting Started with Game-Based Learning
Are you curious about game-based learning, but don’t know where to begin? This webinar will cover what to look for in a game, where to get good games for learning, and strategies to integrate games into the system of a classroom. One example is The Land of Venn, in which the mechanics of drawing points, lines, and shapes clearly correlate to the game’s goal: properties of geometric shapes. When contextualized by a teacher, it can be used to support an array of classroom content. Other showcased games will include Mars Generation One: Argubot Academy, the Common Core argumentation game, and Minecraft, the popular building-block sandbox. Matthew Farber, educator and author of Gamify Your Classroom: A Field Guide to Game-Based Learning, will review how games can be used to engage and teach students. Games can be used to teach 21st-century competencies -- such as design thinking, systems thinking, and collaborative problem-solving -- all while being fun! Easy-to-use platforms that include teacher support, Common Core-linked lesson plans, simple logins, and teacher dashboards will be highlighted. Join this interactive session to learn how to get started with game-based learning with your own students. Matthew will field questions after his presentation.