Michelle Riconscente, PhD, is responsible for developing and bringing to life the key learning and assessment considerations in GlassLab's products. With over 20 years of experience in the design and research of educational technologies, Michelle brings expertise in evidence-centered assessment design, formative assessment, psychometrics, cognitive science, and instruction to the Lab's innovations in creating game environments and support materials that strongly link learning and assessment. Previously an Assistant Professor of Educational Psychology and Technology at the University of Southern California, she authored the first controlled study of an iPad learning app, and her published research on student motivation includes mixed-methods investigations of U.S. and Mexican students' subject-matter interest. She recently spent a year as Deputy Director of Research for SciPlay at the New York Hall of Science, where she led efforts to study technology-enhanced playground activities for learning physics. In her earlier work at the Coalition of Essential Schools, the Annenberg Institute for School Reform, and EDC's Center for Children and Technology, Michelle designed software to support alternative assessments and contributed to evaluations of large-scale technology programs. The author of over 100 publications and presentations, Dr. Riconscente has served as a consultant to several organizations, including Harvard University, MIT, GameDesk, Scholastic Inc., The Carnegie Corporation of New York, UCLA's CRESST, Motion Math Games, and the U.S. Department of Education. She holds a bachelor's degree in mathematics-physics from Brown University and a Ph.D. in educational psychology from the University of Maryland, College Park.