Solve in Time

Team up to create solutions with a design-thinking approach

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Subjects & Skills

Character & SEL, Creativity

Great for

Creating Media, Instructional Design, Media Literacy, PBL

Price: Free
Platforms: Web

How Can I Teach with This Tool?

Solve in Time is a take on the design-thinking process where student or teacher groups use printed cards to ask questions about a problem to understand it better, and then design and share a solution (sometimes through a creative app or online tool). Card titles include SOS, Problem, Research, Understand, Solve, and Share. These cards have multiple versions that ask a particular question to get students using empathy or to help the group work together toward a solution. The SOS card allows groups to ask for help while one person in the group uses a device to manage time. Some of the recommended apps for creating and sharing solutions are Adobe Spark, Anchor, Autodesk SketchbookBook Creator, Flipgrid, Kahoot!, Snapseed, Thunkable, and many, many more. 

Be careful about how many students are placed in a group if you want everyone to participate: Three or four might be best. You might want a more thoughtful, in-depth, and scientific solution from your groups since Solve in Time uses a relatively quick process for research. Try extending the suggested time and allowing students not just to use their personal knowledge to generate a solution, but to do actual, independent research as well. Also, while there are recommended apps, check out our top picks for tech creation, storytelling, and presentation tools that you can use to narrow down your options before starting.

Community Rating

Excellent interactive activity to teach kids how to problem solve and critically think. Great for any grade level or subject area.

I like the fact that you can use this resource with any grade level and for any subject area. I have used it with adult learners, elementary students, and secondary students. I also like that it can be used as a resource to probe students to think deeper about content or as a problem solving tool for problems that arise throughout the school year.

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