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Solve in Time
How Can I Teach with This Tool?
Solve in Time is a take on the design-thinking process where student or teacher groups use printed cards to ask questions about a problem to understand it better, and then design and share a solution (sometimes through a creative app or online tool). Card titles include SOS, Problem, Research, Understand, Solve, and Share. These cards have multiple versions that ask a particular question to get students using empathy or to help the group work together toward a solution. The SOS card allows groups to ask for help while one person in the group uses a device to manage time. Some of the recommended apps for creating and sharing solutions are Adobe Spark, Anchor, Autodesk Sketchbook, Book Creator, Flipgrid, Kahoot!, Snapseed, Thunkable, and many, many more.
Be careful about how many students are placed in a group if you want everyone to participate: Three or four might be best. You might want a more thoughtful, in-depth, and scientific solution from your groups since Solve in Time uses a relatively quick process for research. Try extending the suggested time and allowing students not just to use their personal knowledge to generate a solution, but to do actual, independent research as well. Also, while there are recommended apps, check out our top picks for tech creation, storytelling, and presentation tools that you can use to narrow down your options before starting.