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Ko's Journey
Pros: Extended story problems integrate math computations.
Cons: Gameplay is repetitive and dull, and some confusing problems require extensive classroom support.
Bottom Line: Though it's more fun than worksheets, this game's engagement factor is so low that kids may dread it.
Unlike other math games, such as Manga High or Dimension M, Ko's Journey doesn't adjust to or have ability levels; the designers planned the game to be tightly connected to classroom lessons and practice so students would come prepared to solve problems. It does equip you with easy access to student progress in the form of data feedback. Kids can progress over multiple logins, and they, too, can see a screen that shows their position in the story.
You can set up an account and negotiate a school rate for the game. The individual rate per student is $39.
Editor's Note: Ko's Journey is no longer available.
Ko's Journey uses the story of Ko to teach fractions, x-y coordinates, ratios, volume, and multi-step story problems.
Ko's Journey suffers from the "chocolate-covered broccoli" issue many math games struggle with. The game by itself is not entertaining; the player has minimal control over activities. For instance, in mini-games about hunting and gathering, the player does nothing but wait for the random result to pop up. Video explanations play only after players complete the math. All sections have one "right" answer, and problems can be frustrating. Some problems are initially complex and require returning to explanations multiple times. Kids may even feel incompetent, especially if they have to replay audio instructions multiple times with classmates listening in.
If students already have some exposure to the concepts, they'll find this game better than worksheets but not as fun as informal gaming.