What Would You Do?
1 Help! I Need Somebody (But I Don't Know It Yet!)
Help! Your best friend is about to do something online that could put him in a dangerous situation. It's up to you to help him decide on a safe alternative. How can you convince him to protect himself better?
2 What If?
Give some What If ... scenarios. Discuss possible actions and outcomes.
3 Tell Me a Story
Tell students they are going to use the Scratch Jr. app to create a story about a friend who has - or is considering - putting himself in a dangerous situation online. Their job is to help change their friend's course of action by convincing him to choose a safer plan.
Students can use ready-made characters, or make their own. They must use the typing tool to tell their story, and animation tools to add action. They can use the voice recorder for sound effects or to add interest to a particular part. Stories should have at least 5 pages, and include a "hook" type beginning, building action in the middle, and a wrap-up ending.
4 The Plot Thickens
Give students time to create their animated stories. They can do one individually or in pairs.
5 Story Time
Give students time to do a gallery walk and read each other's stories.
End with a discussion and generated list of tools and comments that helped persuade their friend to keep himself safe.