1 The Hook
- The teacher will need to create student accounts prior to beginning this lesson in Tynker. If possible, the easiest way is to create a .csv file with the students usernames and passwords and upload to the website.
- The teacher will also need to have a computer with a projector attached to it.
- The teacher will need to open a web browser and access the tynker website by typing in tynker.com.
- I have noticed that tynker prefers google chrome on some machines.
- Once inside the website, the teacher will show students other oringinal games created by other students their age.
- The students will need to sit down and log into their computers.
- The students will then watch the teachers projected screen.
2 Direct Instruction
The teacher will also need to have a computer with a projector attached to it.
The teacher will need to open a web browser and access the tynker website by typing tynker.com in the url bar.
The teacher will handout each student's individual username and password. This will be printed on a label and put into the students planner.
The teacher will demonstrate to the students how to log into the website using the login information already created by the teacher.
- The students will log into their computers.
- The students will then open google chrome and type tynker.com in the url bar.
- The students will place the log in information given to them by the teacher and place it in their planner.
- The students will listen to the teacher as he/she explains the login in procedure.
- The students will then be given the opportunity to log into their account.
3 Guided Practice
The teacher will then begin the introduction lesson provided by tynker.
- The teacher will walk through the first lesson with the students defining the coding area, actor panel, start button, and programming tiles. The teacher will also show the students how to click and drag the tiles into the coding stage and how to run the script by pressing the start button.
- The teacher will show the students how to import actors from the media library that is built into the website.
- The students will then have to code each actor to play a sound.
- The teacher will discuss with the students the fundamental steps needed in order to make an actor do what they want it to do. The teacher will show the students why they need an event(start code) in order for the actor to do what it was coded to do.
- It is important for the teacher to make sure that the students understand why each tile is important and what it is used for.
- Once inside their account, the students will follow along with the teacher as he/she demonstrates how to use the tools of the site during the introduction lesson.
- The students will complete the first introductary lesson with the teacher.
- The students will have to import two actors (one dog and one cat from the pre-existing media library).
- Next, they will have to use the coding blocks to create an event or "start action" for each character. (In the case of the introduction lesson, the students will use a "when actor clicked" tile to make their actors perform the desired action).
- Then, the students will have to use a play sound tile to make each character play the appropriate sound when clicked.
- Once the students have coded their actors to play the oppropriate sound when clicked the introductary lesson will be finished.
4 Independent Practice
- The teacher will now allow the students to continue the lessons that were assigned to the students provided by the website.
- The students will continue using the website on their own, completing the pre-assigned lessons.
- Students will be allowed to work at their own pace and save their work as they move through the lessons.
- The introduction lesson is made up of 3 sub lessons.
- The teacher will have the students take the quiz at the end of the introductary lesson.
- The Students will take the quiz at the end of the lesson that will check for understanding of all of the tools and areas of the site that they were exposed to during the sub-lessons.
- The students will need to score a minimum of 4 out of 5 in order to move onto the next pre-assigned lesson.
- Once finished with all of the lessons the students will be given the tools neccessary to create their own beginner game.