Scratch & Digital Citizenship
1 Becoming a Scratcher
- Step 1: Register for an educator account use the Scratch- Teacher Registration link. After the account has been confirmed you will be able to create classes, student accounts and review student projects and activities.
- Step 2: (Optional) Generating a student account sign-up link and sharing it in Google Classroom will save time. See Sharing Scratch Class Link in Google Classroom - Google Docs for step by step instructions.
- Step 3: Before giving your students the link review the Scratch Community Guidelines. Discuss the similarities and differences between the community rules and the classroom rules. Highlight personal information and privacy.
NOTE: Naming conventions and student info decisions should be made before having students create their accounts. Student accounts should be upon by both teacher and school district leaders and should not include any identifying information about the student. Passwords and usernames cannot be identical and must be at least 6 characters long.
For more information on teacher and student accounts watch the Scratch Teacher Accounts 10-minute video.
- Step 1: Students should join the Google Classroom using the class code generated.
- Step 2: The class should be able to make clear connections between class and online rules.
- Step 3: Students should click on the link posted by the teacher in the class Stream.
NOTE: Directions should be followed carefully when completing account information.
2 Touring the Scratch Community
- Review Website and the different sections of the website. (Create, Explore, Tips)
- Show an example Scratch Studio: Starter Projects. Discuss the purpose of studios as a place for projects with common goals.
- Choose a project and review the sections of this page. Point out the Title, Author, Instructions, Notes & Credits, favorites button, love button, views, and remix tree.
- Explore the Remix Tree to show students how all of the different remixes of the original project can be explored. Discuss the importance of copyright.
- Project Comments: Show students the comments under the project. Discuss the types of comments left and the ways that comments should be used. (This is a good time to set new class rules or review existing rules.)
- Exploring Code: See inside of the project by pressing the See Inside Button. Show students that they can choose to remix the project.
- Remixing Projects: Ask students to choose a project from the Starter Projects studio to add to or modify.
- Step 1: Choose a project from the Starter Project studio.
- Step 2: Click See Inside to open the project.
- Step 3: Click on the Remix button and add to or modify the code, sprites and backgrounds.
NOTE: If you need help press the '?' on the right side of your coding area.
3 Class Take-Aways
- Direct students to save and close projects to have a class discussion. Caution students in how and when they should use the Share button. Review the different expectations between their personal and school Scratch accounts.
- Encourage students to share their findings.
- Ask: What were you able to do? How were you able to do it? Is the project now the same as the original? Do you think the original author would agree? Would the original author be happy with the changes? Why?
This discussion should support students in understanding the importance of providing credit to the original owner, considering how their actions could affect others, and supporting the class in collaborative learning.
- Step 1: Save projects and sign-out of their Scratch accounts.
- Step 2: Share their findings from their Scratch experimentation.
- Step 3: Share their thoughts on how versions of work could impact others.