Red Light / Green Light
Hook: Good morning! Today instead of our usual introductory activity that helps us practice our locomotor skills (ask class what “locomotor” might mean) we will be doing a game called “Red-light, Green-light”. Now I know all of are excited for a game, but we need talk about some safety rules so that we can all have a great time without any unintended accidents. Who would like to come up to the front with me and demonstrate some safety rules? I’ll need 4 volunteers.
Instructor will go through various safety precautions that relate to the exercise such as, keeping one’s eyes open and aware of surroundings, maintaining an appropriate distance from a peer, and following the directions that are given. Instructor will invite 3-4 students up to the front of the Gym to demonstrate what to-do and what not-to-do and the relevant consequences.
2 Direct Instruction
Instructor will lead the students in a warmup lap around the Gymnasium as well as a circle stretch. While doing so, students who are following directions would receive extra praise in order to remind those who aren’t. Then the teacher will lead the students into a circle where the leader (leader of the day student) will start the daily stretching. The teach will then explain the basic rules of Red-light/Green light. A student must stop and go when the whistle is blow while performing the indicated locomotor skill. The instructor will blow the whistle and perform the action to serve as a reminder to go. When the instructor does not perform the action, the students will be reminded to stop. Afterwards, the Instructor will once again remind students of the safety rules that go in line with Red-light/Green-light.
3 Guided Practice
After a couple follow-up questions to ensure that the majority of the class understands the rules, the instructor will be ready to start some demonstrations of the locomotor skills that the class had previously gone over. The instructor will remind the class to pay close attention to how each skill is performed so that they would not have to take a 30 second break from the game. Jumping, hopping, crawling, and skipping are all performed by the instructor to ensure that the students understand how to do each skill.
4 Indpendent Practice
The instructor will then line up the class in a few columns facing the front. He or she will walk around and ensure that the students have enough space between them for safety precautions. The instructor will go the front of the gym and blow his whistle while performing a jump. Then, he or she will blow the whistle while performing a hop. Finally, the instructor will blow his whistle and not perform any skill to indicate a stop. Any student that moved, or performed the wrong skill will be reminded to be careful. Once the practice round is complete, the instructor will continue in the same fashion with variations of going, stopping, and all of the locomotor skills described earlier.
5 Wrap up Lesson
The instructor would close with a cool-down lap around the gym and having the students sit in a circle. This circle would be the reflection circle where the students will be asked prompted questions such as: How did this game for you? Can anyone explain what locomotor means in your own words? Which part of the game was the most challenging? Which part of the game was the most fun?