Lesson Plan

Parts of a Computer

Learning the parts of a computer
Jenny S.
Classroom teacher
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My Grades K, 1, 2, 3, 4, 5
My Subjects English Language Arts, Math, Science, Social Studies, Arts, English Language Learning, Health & Wellness

Students will be able to identify the parts of a computer and creatively design their own using an art program.

English Language Arts
Grades K – 1
All Notes
Teacher Notes
Student Notes

1 Hook

Activity: Exploring

Parts of a computer—Who am I?  Have the students guess who you are by reading the following statements?

  • I have letters, numbers and words on me.  Users press the  me and I appear on in front of you.  Who am I?
  • I am eye level when you are sitting correctly.   I have a frame around myself.  My image is always changing depending on what you are doing?
  • Any work you save, or programs you have are in me so that you can always access them.  Who am I?

Discuss the other parts to a computer such as speakers, printers, webcam, etc… though  the following website.  http://www.growing.course.com/level_3/parts/index.html


Student Instructions

 Have the students “turn and talk” and create who am I for those.  Be sure to list all the words on the wall so students can refer back to them.  (If to complicated just continue to do your own and see if the students can guess.

2 Direct Instruction/ Guided Practice

Activity: Creating

Model to students how to go onto Pixie.  Point out the various features such as paint bursh, mirror, stickers. 

Have the students focus on the tools they will use to create their own computers which are the fill can, paint brush, easer, start over  and text box

Demonstrate how to utilize the mouse to create an image on the screen.  This takes time for some students to get familiar with.  Model how the students will create a computer.  

Student Instructions

As you, the teacher, illustrate, the students can tell you which parts to draw.  When completed, students can begin independent or paired work.

3 Independent Practice

Activity: Creating

In this section, the teacher serves as the faciliator and assists as needed.  If students are struggling with using the Pixie Software, regroup on the rug with a small group, and go through specific skills needs to create the computer.

Student Instructions

The students might be able to just start drawing the computer first.  If it is their first time going on Pixie, provide 15 minutes of “getting to know” time in which they can just discover the software by experimenting with different features.  After the 15 minutes are up refocus the students to begin designing their on computers.  They don’t need to conform to specifics, such as a rectangle monitor, but can be creative and design a personal computer to their taste.

4 Wrap-Up

Free, Free to try, Paid

Model and assist students saving their work as a picture file.  Provide students with a link, so they can easily upload their computer images.

As an instructor, I would do this as a whole class, and have the students following you step-by-step.  They can follow from their computers, as you demonstrate from the whiteboard.  

Student Instructions

Students will share their designs with classmates on Padlet.  This overall lesson will take around 3-4 45 minute class periods.  In this Wrap-Up, students will learn how to save their work as a picture file and then easily upload to Padlet.  I would do this starting with first graders, who have more experiencing in saving files from the previous year.  Kindergarten students can review other students' work either through shared desktop (teacher can show) or a gallery walk in which students walk around the classroom looking at other students.