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An Inquiry into Saving the Planet
1 Learning and sharing about animals
The teacher give an iPad for two students and request them to use the app Zookazam.
The teacher would have given a marker for each pair of students.
After the initial "play around" with the Virtual Reality animal and all the fun of the discovery, the students are asked to use the buttons to listen to information about the animal, change the display, the weather and finally take a picture of them with the animal.
They are asked to share their image on Seesaw, along with a quick reflection (voice over) of their learning.
The students work in pair (cooperate, take turn, help one another) and use Zookazam by scanning the marker with the animal of their choice.
The students learn more about the habitat, food and life of the animal selected and take a picture of them with the animal.
They then share their picture on Seesaw, their online portfolio and reflect on their activity.
2 Learning about habitats
The teacher printed words, definitions and images of various habitats. She gave all the words to match the pictures and definitions on the board.
Students are introduced with the word "habitat" and discuss what it means for animals. They compare animals and their habitats with humans and their homes.
The students read and wonder about the words:
Ocean TO MATCH cold, salt water TO MATCH image of ocean
Artic TO MATCH very cold, snow and ice TO MATCH image of Artic
Forest TO MATCH many plants & trees TO MATCH image of forest
Meadow TO MATCH lots of grass TO MATCH image of meadow
Mountains TO MATCH very cold higher up TO MATCH image of mountains
Swamp TO MATCH damp, marshy, with many different plants TO MATCH image of swamp
Desert TO MATCH very dry, hot in the day, cold at night TO MATCH image of desert
Pond/lake TO MATCH calm water TO MATCH image of pond/lake
Students discuss about the word "habitat" and debate on what animals live in each habitat described.
3 Breakout Edu - Saving the planet
The teacher and tech Integrator have created a Breakout EDU game to make the students solve puzzles and clues about "Saving the Planet".
The entire game can be found in the Google Drive folder here: https://drive.google.com/folderview?id=0B08Di9b0sN5yaU5ZcjZrSGp6c1E&usp=...
1- On a table, leave two clues (puzzles 1 and 2) and the UV light. Also leave the breakout edu box (or any tool box) with a hasp (with 2 locks: a 4 digit padlock and a word lock). Inside this box is an invisible message (puzzle 3) and a small box locked with a keylock. Inside the small box, there is a paper chart labelled with animal names and 12 flashcards to match (puzzle 4) and a secret diary locked with a key lock. Make sure you have hidden the 2 keys in the classroom: in our case, one key in a blue tray and one on a globe.
2- Read the story overviews to the students and start the timer! Possible timer: http://www.online-stopwatch.com/bomb-countdown/full-screen/ Students will solve puzzle 1 and 2 and open the breakout edu box.
3- Students will use the UV light to read the clue written with the invisible pen and find a key to open the small box.
4- Students will match flashcards on the chart and read the hidden message leading them to another key.
5- Students will open the secret diary and scan the QR code which says “you saved the planet!” along with an image of Earth.