How I Use It
In most elementary classrooms I see little practical use for World of Goo. Given that this game is more entertainment than learning, as well as the one player nature, the only general classroom use I can conceive of is as a free-time reward. As an occasional GATE presenter, I can imagine using World of Goo whole group as an engaging way to introduce a unit on design and construction (even though the building material is otherworldly, it would clearly translate). But in the mean time, I am happy to keep pursuing the mysteries of World of Goo myself during lunch break!
My Take
As a game, World of Goo is top notch. The characters are unusual and charming, the music is beautiful and intriguing, and the game play is challenging and rewarding. Once accustomed to the nature of the building medium (i.e. "goo" balls of various abilities), players use the principles of interative design to build toward different exits on each level. If a structure lacks integrity, down it comes, and the design process begins again. An unlockable level allows players to build with unlimited goo balls with the only goal of building a tall, stable structure, to practice "goo ball construction". Unfortunately, despite the massive fun to be had playing World of Goo, the opportunities for classroom-wAs a game, World of Goo is top notch. The characters are unusual and charming, the music is beautiful and intriguing, the game play is challenging and rewarding. Once accustomed to the nature of the building medium (i.e. "goo" balls of various abilities), players use the principles of iterative design to overcome challenges while building toward exits on each level. If a structure lacks integrity, down it comes, and the design process begins again. An unlockable level allows players to build with unlimited goo balls, with the only goal of building a tall, stable structure, to practice "goo ball construction". Unfortunately, despite the massive fun to be had playing World of Goo, the opportunities for classroom-worthy learning are limited. It does not lend itself to more than one player, virtually eliminating opportunities for collaboration, an important element of the design process. In short, while World of Goo is quality entertainment, it is little more than a delightful way to pass the time. orthy learning are limited. It does not lend itself to more than one player, virtually eliminating opportunities for collaboration, an important element of the design process. In short, while World of Goo is quality entertainment, it is little more than a delightful way to pass the time.