Common Sense Review
Updated July 2014

Word Raider: Quest

Good variety of vocab study but lacks inventive game design
Common Sense Rating 3
Teacher Rating
Not Yet Rated
  • Explore tombs and caves to build vocabulary.
  • Choose from four different avatars.
  • Level up words by speaking and writing.
  • Animations introduce new words.
Includes clever vocabulary animations and more writing than many games of this type.
The gameplay feels reductive and might lose kids' interest.
Bottom Line
A decent supplement for improving vocabulary that can fill in some gaps or provide some variation, but it doesn't do a great job of using games to the best of their abilities.
Caryn Swark
Common Sense Reviewer
Classroom teacher
Common Sense Rating 3
Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return? 2

Clunky platforming and a lack of inventiveness in gameplay means this isn't likely to keep kids engaged.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer? 3

Academically relevant words get covered within reading, speaking, and writing contexts, but it's easy for kids to skip some of those key components.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students? 4

Tutorials are clear, and the game provides straightforward goals. A robust teacher dashboard helps with student tracking and assessment.

About our ratings and privacy evaluation.
How Can Teachers Use It?

This would be a great supplement for ELL students or those struggling with basic vocabulary concepts. If you have students who are behind on basic grammatical skills, spending some time with Word Raider: Quest will provide some variety and encourage brushing up. The game doesn't really lend itself to whole-class activities, however -- it would be better as something to do at home or one-on-one. 

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What's It Like?

Students act as archaeologists in this Indiana Jones-style platforming game focused on building important vocabulary through speaking, reading, and writing. Basic puzzles require players to use vocabulary words, all of which are introduced through clever animations before the game starts. For example, the animation for the word assure shows the entire word coming to a ravine. The a goes across to check for safety before beckoning the rest of the letters to join it. It's a nice device for implanting the words and their meanings in kids' minds. Gameplay, however, is slow and clunky, requiring kids to match words to their definitions (or the like) in order to open the door and escape the tunnel. It feels a little old-school. They can also "level up" words by completing writing and speaking tasks, which go to the teacher for assessment.

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Is It Good For Learning?

It's nice to see the writing represented here, as that's difficult to incorporate into games. The combination of animations and verbal/visual learning will help kids absorb vocabulary more readily. Beyond that, though, there isn't really much to the game mechanics. In addition, the best parts of the game from a teacher's perspective -- the writing, speaking, and responding -- are easy to skip over if the student doesn't care about leveling up (and they probably won't). Given the cost of the game, it's tough to justify the investment.

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See how teachers are using Word Raider: Quest