Common Sense Review
Updated January 2013

The Underground Railroad: In the Ohio River Valley

Affecting but limited experience can open up discussion
Common Sense Rating 2
Teacher Rating (1 Teacher Review) 3
  • Authentic images from the Underground Railroad era appear throughout the game.
  • Players need to make decisions that will affect their health and chances of a successful escape.
  • Play takes place on maps showing counties, towns, rivers, and safe houses authentic to the era.
  • Many games end with the player's character captured or dead.
The use of primary source material helps ground the subject in real history.
Rudimentary design may impact students' attention.
Bottom Line
It can be a valuable supplement to learning about the Underground Railroad -- assuming students don't mock its simplistic design, and teachers emphasize the gravity of the subject.
Chad Sapieha
Common Sense Reviewer
Common Sense Rating 2
Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return? 2

Kids may have difficulty with the lo-fi presentation, which has a very basic look and feel and a lack of interactivity.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer? 2

There's valuable and informative primary source material, and the names of real people and places that remind players of the gravity of this subject. However, delivery is antiquated and some game elements undermine slavery's gravity.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students? 3

The game's website offers additional material about the era, as well as a complete curriculum that home-schooling parents or teachers might use to dive more deeply into the subject.

About our ratings and privacy evaluation.
What's It Like?

The Underground Railroad: In the Ohio River Valley is a website attempting to depict the experiences of slaves escaping their cruel masters in Southern states between the years 1820 and 1860. Developed by a Ball State University class, it features screens of narrated text that set the scene, explaining the concept of a slave and the cultural and emotional disposition of people who are regarded as property first, individuals second. Players are also introduced to the Underground Railroad, described as most slaves' only real hope for true freedom. The game begins with players taking on the role of a newly escaped slave frantic to travel hundreds of miles north through hostile territory.

Play is broken into turns in which players make crucial decisions regarding their escape. Which county should you travel to next? Where should you stop to rest? When should you cross a river, and how should you do it? Events between turns –- such as messages stating that your pursuers are closing in –- serve to heighten the tension. There is no scoring and no statistics are kept, but players do have a health bar they need to keep an eye on during their journey. If it drops to zero, their character will die of exhaustion in the wild. This health bar comes across as extraneous, however, and inappropriate given what it's depicting.

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Is It Good For Learning?

As they try to escape, players learn about the very real dangers slaves faced, risking death from exhaustion and recapture. Successful attempts result in the player reaching Canada, taking residence in northern communities composed largely of escaped slaves, or signing on with the Union army. Each game ends with an epilogue explaining how slavery was finally abolished by the Emancipation Proclamation, along with details on the political steps that followed.

This is a tough subject to tackle, especially in an interactive format. Where the experience succeeds is in using authentic photographs and images from the era, as well as names of real people and places. Every screen and piece of text is designed to impart useful information about this turbulent time and the people who lived in it. However, the rudimentary design and occasionally awkward point-and-click interface may prove unappealing, and the more game-like elements, such as the health bar, do not match well with the gravity of the subject matter.

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