Since it's not very deep, it can be used as an introduction to -- but not full coverage of -- the Supreme Court, the Judicial Branch, and/or free speech. It's best as a hook, conversation starter, or accessible picture of how Constitutional issues get debated and decided. Assigning it as individual work allows students to complete the work at their own pace, while providing them with discussion forums to talk silently. After students finish the game, have them research and present on other, perhaps more contemporary issues that challenge our understandings of free speech. The class can vote on the best presentations/issues and use the top 2-3 choices as topics for in-class mock debates.

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Supreme Decision is a browser-based game that helps students understand how the Supreme Court decides cases. Students are presented with the arguments for both sides of a fictional but realistic case drawn from legal precedent, and are tested thoroughly on their understanding of the case and how different Justices interpret it. Once kids understand the case, they decide which argument they support. Their support determines the case's outcome.

Full Disclosure: iCivics and Common Sense Education share a funder; however, that relationship does not impact Common Sense Education's editorial independence and this learning rating.

With a fascinating premise and interesting content, students who have strong opinions will dive right in. What they'll find is a good introduction to free speech and how the Supreme Court works, along with solid critical thinking exercises and interesting information about an actual case (Tinker v. Des Moines). Students can provide feedback to each other while playing or work together to understand the content in more depth. They can also do this on their own, taking their time. While the Justices' arguments can be replayed, it's up to students to think critically -- or guess -- to get the right answers; there's not much contextual help.

Overall Rating

Engagement

Kids should like the idea of deciding Supreme Court cases, but the unsophisticated visual presentation and guided story limit engagement. And the limited amount of content means kids won't come back for more.

Pedagogy

Kids must decide what constitutes different legal definitions of speech. With in-game references to real-world legal precedent, kids also learn the outcomes to related cases.

Support

Text-based descriptions of legal precedent and amendments provide good detail, and kids can replay arguments if they feel lost. Results can be printed, along with many lesson plans and extension activities.


Common Sense reviewer