How I Use It
At first glance, the game looked promising. The graphics were well-done and engaging. Directions were clearly presented. However, when I played the game, I was unable to make a connection to the value of the game. The teacher materials and lessons were excellent, but I lost interest in the game because of the difficulty in maneuvering through the obstacles. During the game, the player was challenged with puzzles that were supposed to explain molecular alignment in electricity.
The use of games in the classroom needs to serve a purpose and connect to the content that is being taught in an innovative way. I was disappointed in the actual game-play of Possible Worlds. I did not complete the game due to the difficulty of maneuvering through the challenges of jumping and running throughout the game. Additional teacher materials were excellent, but the game itself did not offer a strong connection to the science concepts being taught. Students that are avid gamers would probably enjoy playing the game but teachers would need to spend additional time creating a connection to science concepts.