Updated November 2014
Possible Worlds: Robo Riot

Possible Worlds: Robo Riot

Battling robots clear up misconceptions about heredity

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Grades
6–10
Subjects & Skills
Science, Critical Thinking

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In Robo Riot, kids create robots with different traits and have them battle other robots that are creating havoc in the city. On its own, Robo Rio uses robots as a metaphor for genetic concepts, offering an effective way to review concepts of heredity and to clear up misconceptions at the end of a unit on heredity. The game takes on two main misconceptions: that dominant traits are better, and that randomness is relative.

Like all Possible Worlds games, the game comes with extensive support materials that teachers can use to plan an entire unit of study. Teachers looking for cross-curricular connections could have students design their own robots, or write about robots for language arts. The game also provides plenty of opportunities for class discussions about metaphor. Teachers might encourage students to think of other metaphors that would help explain genetics to students who find the concept confusing.

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