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The most obvious use for Portal 2 Puzzle Maker is to teach physics, and just about every introductory concept can be covered, from testing the effects of friction on falling objects to calculating acceleration due to gravity. Teachers can build their own lessons and test chambers or challenge students to design, develop, test, and iterate levels that demonstrate concepts. Teachers could also ask students to build machines or apparatuses in test chambers that "do" things, like Rube Goldberg machines, oscillators, and logic gates. This will help student see how complex chains can work toward a simple goal (like getting a cube from one end of a room to the other with no player interaction). If designing something new sounds too ambitious, check out the selection of ready-to-go lessons from expert teachers.
Keep in mind, though, that sharing of levels is still technically challenging, and some lessons may require a pre-constructed test chamber that students play and experiment with. If this is the case -- and building the level isn't part of the lesson -- students or teachers will need to build the levels prior to the meat of the lesson, and/or swap computers that have a particular pre-built test chamber saved locally. For this reason, many of the lessons on the Teach with Portals site have students create the test chamber as part of the lesson.Continue reading Show less
Portal 2 Puzzle Maker is a game design and learning tool that allows educators and students to create test chambers -- or puzzle levels -- in Portal 2, a hugely popular and influential first-person physics puzzler with a great sense of humor and mind-bending challenges. In Portal 2, players use a handheld "portal device" that places interconnected "portals" on walls, ceilings, floors, and other objects. Go in one portal and you come out the other. There's also catapults, lasers, and other physically simulated objects to make things more fun and more complex. With Portal 2 Puzzle Maker, teachers and students can create levels just like they see in the game.
By solving custom-built learning levels designed by teachers (or other students), the incredibly engaging platform of Portal 2 can be laser-focused on core learning content. By making levels, students must think not only as players and problem solvers, but designers and engineers. And since everything students do in game relies on the game's modeling of physics, students must understand and use concepts like oscillation, momentum, gravity, mass and weight, 2D and 3D geometric concepts, parabolas, and terminal velocity to create and solve levels.
To access the Puzzle Maker, users should install Portal 2 and in the main menu select "Community Test Chambers." From there, select "Create Test Chambers" to start building custom puzzles.
In 2012, Valve, the company that developed and published Portal 2, created an education version of Portal 2 and Portal 2 Puzzle Maker that was free and included a separate teacher community called Steam for Schools. The idea was to get teachers and students creating and sharing lesson plans and levels. This community still exists but hasn't received much support. For instance, it's still difficult to share levels, and there's very little activity in the community forums. There are some superstar teachers creating great content, however. And even without a robust, supportive teacher community and lesson-sharing resource, the Portal 2 Puzzle Maker is a remarkable tool that truly stretches students' brains and encourages them to be creators and problems solvers. There are endless possibilities, making it feel Minecraft-esque, but with a more obvious focus on core learning, especially physics.
Key Standards Supported
Develop and use models to illustrate that energy at the macroscopic scale can be accounted for as a combination of energy associated with the motions of particles (objects) and energy associated with the relative position of particles (objects).
Design, build, and refine a device that works within given constraints to convert one form of energy into another form of energy.
Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system.
Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from the object.
Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics, as well as possible social, cultural, and environmental impacts.
Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
Motion and Stability: Forces and Interactions
Analyze data to support the claim that Newton’s second law of motion describes the mathematical relationship among the net force on a macroscopic object, its mass, and its acceleration.
Use mathematical representations to support the claim that the total momentum of a system of objects is conserved when there is no net force on the system.
Apply Newton’s Third Law to design a solution to a problem involving the motion of two colliding objects.
Waves and Their Applications in Technologies for Information Transfer
Use mathematical representations to describe a simple model for waves that includes how the amplitude of a wave is related to the energy in a wave.