Common Sense Review
Updated September 2013

LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0!

Super Grover engages young kids with engineering games
Common Sense Rating 4
Teacher Rating
Not Yet Rated
Pros
Great STEM content for preschoolers, cute dialogue, Rube-Goldberg machine reward.
Cons
Older kids may long for more content.
Bottom Line
A unique, yet strong, STEM title for preschoolers that capitalizes on their love for all things Grover, Elmo, and Abby.
Christy Matte
Common Sense Reviewer
Common Sense Rating 4
Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return? 4

Kids in the target age range will be amused and entertained as they play engineering games with Grover, Elmo, and Abby.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer? 4

The science, technology, and engineering components are introduced through videos, exploration, and games, allowing kids to receive information and then use it while playing. The activities increase in difficulty as kids progress.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students? 5

In addition to in-game prompts, help is readily available throughout the games. Parents can track a child's progress through the online LeapFrog Learning Path.

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How Can Teachers Use It?

If there is a LeapPad or Leapster station in the classroom, this game would be a good one to have loaded on the device for independent study. Pair independent work with classroom experiments with ramps, levers, wheels, magnets, and balancing toys.

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What's It Like?

LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0! is a collection of games, videos, and activities centered around STEM, with the focus on science and engineering. There are three main games, which cover weight/balance, levers, and wheels/motion. There are also six videos, which cover the topics of magnets, wheels, and ramps—as well as observation, questioning, and investigation. Lastly, there are interactive activities involving magnets and simple machines (including the opportunity to collect parts for and build a Rube-Goldberg-style device). Kids earn virtual stickers as rewards.

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Is It Good For Learning?

The learning content is paired seamlessly with the games, keeping things fun and interactive. Kids can go slightly more in-depth with the included videos, but this title is best for kids squarely within the age spectrum of 3-5. They will enjoy the sticker rewards and won't mind that the content starts to feel mildly repetitive, even as the difficulty ramps up. After all, few preschoolers can resist Grover, Elmo, and Abby. Teachers who are curious about how kids are spending their time with the game will appreciate the LeapFrog Learning Path, and they can find a few activities and coloring pages on the LeapFrog website that relate to the games.

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See how teachers are using LeapFrog Explorer Learning Game: Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0!