Teacher Review For Ko's Journey

Interesting, relatable math game

Susan R.
Classroom teacher
Lebanon High School
Lebanon, NH
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My Grades 9, 10, 11, 12
EdTech Mentor
My Rating 4
Learning Scores
Engagement 4
Pedagogy 4
Support 4
My Students Liked It No
My Students Learned Yes
I Would Recommend It Yes
Setup Time Less than 5 minutes
Great for Individual
Knowledge gain
Practice
Small group
Whole class
Great with General
How I Use It

I would use it as a supplement to my curriculum.

Perhaps as rewards time.

My Take

Ko’s Journey starts out interesting.

The game toggles between Ko and her adventure to get to the hidden valley where Ko will be reunited with her grandfather, and some real kids recreating the same journey in a video.

It’s an interesting concept that demonstrates real life experience with concepts and practices in the game play.

The game is aligned with Common Core and intended for the 6th and 7th grade levels. The game is somewhat intuitive but some aspects didn’t seem clear, like knowing how to operate the compass in the beginning.

The game allows for a teacher to add students to the game, and each added student is provided a username and password.

Students can log in from anywhere (the game is flash based and therefore cannot be used on an iPad) or anytime.

As long as the student logs in with their unique username and password the game will record each student’s progress allowing the teacher to follow the successful completion of each unit in the game, by each student.

The animated graphics were not great, but the story telling in the game about Ko and the journey was interesting.

The fact that after completing the practice unit, you were immediately brought to the modern day video, that demonstrated real life use of what was just practiced was a bit confusing, but also created relevance.

Ko’s Journey is web-based making access easy.

There appears to be a good pedagogy in place and the game maker claims it has increased student test scores by up to 50%.

While I found the game interesting, it seemed to be very slow paced.

I would be concerned that for 11-13 years old, it just simply too slow.

However, if students only spent short bursts of time on it, say 20 minutes at a time, it might work to keep their interest enough to finish the game.

It seemed a student could finish a unit in a 15 – 30 minute time frame.

A step-by-step guide is provided as a teacher resource.

Was unable to get access to the pricing structure.