# DreamBox Learning Math

- equations
- fractions
- functions
- geometry
- graphing
- numbers
- ratio

- perseverance

- analyzing evidence
- deduction
- part-whole relationships
- problem solving

###### Pros

The adaptive technology is quite good, and lessons often make use of inquiry-based teaching strategies that focus on meaning rather than procedures.###### Cons

The interface for K–2 kids is very cluttered and confusing, students need individual access to computers, and the game-based learning may grow old quickly.###### Bottom Line

This is a pretty nice all-in-one solution for extra math support and practice with solid adaptive tech, but students might need help with the interface.The Insights Dashboard allows teachers to see in-the-moment progress of each student and whole classes. There is an Activity Feed screen that shows general progress for each student, and you can click on a student to see details of their individualized learning plan. This includes a general mastery of subject areas (such as counting, adding and subtracting, place value, and so on) which can be broken down into specific skills (such as multiplication of fractions or adding and subtracting positive and negative decimals). The Grid and Grouping Views let teachers see how students are progressing against various standards.

From the dashboard you can also see the last time a student was active on their account (and for how long) and the total amount of time they have spent on the program. You can also set it up so you receive emails as students complete various portions of the program. Reports tailored differently to parents, administrators, and teachers give each party the most useful view of the data for individual kids or groups.

The interface is well-crafted but occasionally a bit busy (or, for K–2 kids, distracting and confusing). Still, within learning experiences it's unobtrusive and functional. The game-driven strategy might grow old quickly.

The adaptive tech tailors learning to students' needs with familiar but challenging tasks, while teaching styles make use of some Montessori-like discovery and manipulative learning. For older kids, it might be a bit too close to worksheets.

Feedback is immediate and meaningful for students in adapting their play. For players who become stuck, help is offered, and the material adjusts if it gets too difficult. Parents and teachers can stay informed via a dashboard and email reports.

Generally, DreamBox is great for individual practice rather than learning new content or doing collaborative work. Within that constraint, there are many ways in which DreamBox Learning Math can be used with students. In the classroom, students can access their individual accounts from a lab or class set of computers, freeing the teacher up to work with a small group while providing the rest of the class with meaningful individualized practice. Students could also use the program to practice at home.

The individualized pace and adaptiveness of the program means that students are working at their current skill level, even if that level is below or above a student's actual grade level. This could be particularly good for students who are below grade level or who are advanced and need a challenge or extension. Younger kids (K–2) will need some help navigating the confusing and cluttered interface to get to lessons, so it's best used with a parent, teacher, or mentor supervising.

Read More Read Less

DreamBox Learning Math is an interactive, adaptive, self-paced program that provides engaging activities for students to learn and practice skills in mathematics. It's available for both web-based and iPad platforms, and student progress is tracked across both. Teachers and parents create accounts for individual students, and then select the child's grade level (kindergarten through eighth grade). From there, DreamBox selects a series of lessons and activities for the child to complete.

As the tasks are completed (or if they become too difficult), the program adapts with new activities. There are three versions: Primary (K-2), Intermediate (3-5), and Middle School (6-8). Each employs avatars that the players select for themselves and offers a game-like atmosphere to hold players' interest. DreamBox also provides the Insights Dashboard, which gives teachers, administrators, and parents access to reports on progress and mastery for each student (for skills and standards). The developer is currently implementing a feature that will give teachers control to create their own assignments as well.

Read More Read LessThis comprehensive mathematics program covers a wide range of subjects and skills at each grade level. One of the strengths of the program is that players can progress through the skills and activities of different grade levels, regardless of their actual grade level. This means that students who need review or a challenge may work at the appropriate level for their own abilities.

There are many standout games and activities at each level, including the 10-frame lessons in the primary levels and the intermediate lessons on fractions in the real world. The various modeling tools (arrays, 10 frames, number lines) are excellent. The Insights Dashboard is also a useful tool to help teachers spot struggling learners. DreamBox Learning Math has good potential; it's engaging and appealing, it contains sound mathematical content and solid teaching strategies, and it might promote independent learning for some kids.

Read More Read Less## Key Standards Supported

## Counting And Cardinality | |

K.CC: Compare Numbers. | |

K.CC.6 | Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.1 |

K.CC.7 | Compare two numbers between 1 and 10 presented as written numerals. |

## Number And Operations In Base Ten | |

1.NBT: Understand Place Value. | |

1.NBT.2 | Understand that the two digits of a two-digit number represent amounts of tens and ones. Understand the following as special cases: |

1.NBT.3 | Compare two two-digit numbers based on meanings of the tens and ones digits, recording the results of comparisons with the symbols >, =, and <. |

2.NBT: Use Place Value Understanding And Properties Of Operations To Add And Subtract. | |

2.NBT.5 | Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction. |

3.NBT: Use Place Value Understanding And Properties Of Operations To Perform Multi-Digit Arithmetic.4 | |

3.NBT.2 | Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction. |

5.NBT: Perform Operations With Multi-Digit Whole Numbers And With Decimals To Hundredths. | |

5.NBT.5 | Fluently multiply multi-digit whole numbers using the standard algorithm. |

## Number And Operations—Fractions | |

3.NF: Develop Understanding Of Fractions As Numbers. | |

3.NF.1 | Understand a fraction 1/b as the quantity formed by 1 part when a whole is partitioned into b equal parts; understand a fraction a/b as the quantity formed by a parts of size 1/b. |

3.NF.2 | Understand a fraction as a number on the number line; represent fractions on a number line diagram. |

3.NF.3 | Explain equivalence of fractions in special cases, and compare fractions by reasoning about their size. |

4.NF: Extend Understanding Of Fraction Equivalence And Ordering. | |

4.NF.1 | Explain why a fraction a/b is equivalent to a fraction (n × a)/(n × b) by using visual fraction models, with attention to how the number and size of the parts differ even though the two fractions themselves are the same size. Use this principle to recognize and generate equivalent fractions. |

4.NF.2 | Compare two fractions with different numerators and different denominators, e.g., by creating common denominators or numerators, or by comparing to a benchmark fraction such as 1/2. Recognize that comparisons are valid only when the two fractions refer to the same whole. Record the results of comparisons with symbols >, =, or <, and justify the conclusions, e.g., by using a visual fraction model. |

Build Fractions From Unit Fractions By Applying And Extending Previous Understandings Of Operations On Whole Numbers. | |

4.NF.3 | Understand a fraction a/b with a > 1 as a sum of fractions 1/b. a. |

4.NF.4 | Apply and extend previous understandings of multiplication to multiply a fraction by a whole number. |

Understand Decimal Notation For Fractions, And Compare Decimal Fractions. | |

4.NF.5 | Express a fraction with denominator 10 as an equivalent fraction with denominator 100, and use this technique to add two fractions with respective denominators 10 and 100.4 For example, express 3/10 as 30/100, and add 3/10 + 4/100 = 34/100. |

4.NF.7 | Compare two decimals to hundredths by reasoning about their size. Recognize that comparisons are valid only when the two decimals refer to the same whole. Record the results of comparisons with the symbols >, =, or <, and justify the conclusions, e.g., by using a visual model. |

5.NF: Use Equivalent Fractions As A Strategy To Add And Subtract Fractions. | |

5.NF.1 | Add and subtract fractions with unlike denominators (including mixed numbers) by replacing given fractions with equivalent fractions in such a way as to produce an equivalent sum or difference of fractions with like denominators. For example, 2/3 + 5/4 = 8/12 + 15/12 = 23/12. (In general, a/b + c/d = (ad + bc)/bd.) |

5.NF.2 | Solve word problems involving addition and subtraction of fractions referring to the same whole, including cases of unlike denominators, e.g., by using visual fraction models or equations to represent the problem. Use benchmark fractions and number sense of fractions |

Apply And Extend Previous Understandings Of Multiplication And Division To Multiply And Divide Fractions. | |

5.NF.4 | Apply and extend previous understandings of multiplication to multiply a fraction or whole number by a fraction. |

5.NF.7 | Apply and extend previous understandings of division to divide unit fractions by whole numbers and whole numbers by unit fractions.1 |

## Operations And Algebraic Thinking | |

1.OA: Represent And Solve Problems Involving Addition And Subtraction. | |

1.OA.1 | Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.2 |

2.OA: Represent And Solve Problems Involving Addition And Subtraction. | |

2.OA.1 | Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.1 |

3.OA: Represent And Solve Problems Involving Multiplication And Division. | |

3.OA.1 | Interpret products of whole numbers, e.g., interpret 5 × 7 as the total number of objects in 5 groups of 7 objects each. For example, describe a context in which a total number of objects can be expressed as 5 × 7. |

3.OA.2 | Interpret whole-number quotients of whole numbers, e.g., interpret 56 ÷ 8 as the number of objects in each share when 56 objects are partitioned equally into 8 shares, or as a number of shares when 56 objects are partitioned into equal shares of 8 objects each. For example, describe a context in which a number of shares or a number of groups can be expressed as 56 ÷ 8. |

Multiply And Divide Within 100. | |

3.OA.7 | Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers. |

## Ratios And Proportional Relationships | |

6.RP: Understand Ratio Concepts And Use Ratio Reasoning To Solve Problems. | |

6.RP.3.c | Find a percent of a quantity as a rate per 100 (e.g., 30% of a quantity means 30/100 times the quantity); solve problems involving finding the whole, given a part and the percent. |

#### See how teachers are using DreamBox Learning Math

#### Teacher Reviews

- Dream Into Success with DreamBox5December 14, 2016
- Engaging, Exciting, Formative!4October 7, 2016
- Adaptive Math Practice That Students Love5March 14, 2015
- True adaptive app that will take students to THEIR next math level!5February 2, 2015