While this game holds a lot of fun possibilities, they won’t be apparent to novices, and students may be confused or unmotivated. This is especially true because there isn’t much else to do beyond tweaking and trying out spells. As a result, students will benefit from closer teacher guidance in the first half-hour so they can get oriented and see the game’s possibilities. After this initial orientation and the completion of the prescribed activities, students can be free to continue with CodeSpells on their own or not. In this way, it can serve as a nice introduction to all students and then an optional extended learning for those looking to dig deeper. And since it’s a sandbox environment, students could also be encouraged to break out into small groups to create and then showcase the coolest spells, providing the class with a peer learning opportunity.Continue reading Show less
The game is still in development and was built by two graduate students, so it lacks the polish of similar games. There will likely be some confusion early on, as the game still needs to scale activities and guide the player a bit more. But as the developers add these features, the game will realize its full potential quickly.
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