Teachers could use this game as a complement to any lesson on angles. In addition to having students try to complete each level, this unique game can also be used to help students understand other, more specific angular concepts. For example, ask them to try to create a right angle, acute angle, or obtuse angle. The game also encourages musical creation, and could be used in a music class as a novel break from a more traditional curriculum.
Teachers can use this game in a computer lab or by breaking students into groups in a classroom. The group can brainstorm on how to solve each puzzle.
Continue readingStudents must direct a flow of light into multiple musical containers on the screen. When the containers start to fill up, they create to a wonderful orchestral tune. The light appears as gusts of wind, and the only control players have over it are arrows that can be used to manipulate its direction. Players have a limited number of arrows in each level so they must use spatial and logic skills to figure out how to alter the gusts so they flow seamlessly from point A to point B. The game becomes increasingly complicated as various obstacles and new elements, such as color-changing filters, are introduced.
This game can be most explicitly linked to lessons on measuring the angles between two intersecting lines. It also helps players judge spatial relationships between objects. This game uses realistic physics to alter the movement of a sparkling water-like substance, and kids will need to figure out how their actions impact the flow of this substance. With the goal of redirecting the flow into containers to create music, kids can experiment with how they want to solve each puzzle. There are potentially several different ways to solve each puzzle, so players can be creative instead of conforming to one individual solution. The game doesn't provide any help but it is not possible to fail in this game. Rather, kids will continue to work on each puzzle until they solve it.