Are you curious about game-based learning but don’t know where to begin? In our April 27, 2015, Digital Classroom webinar, Matthew Farber, classroom teacher and author of Gamify Your Classroom: A Field Guide to Game-Based Learning, suggested clear steps you can take today to integrate games into your teaching. He discussed what to look for in a game, where to get good games for learning, and strategies to integrate games into the classroom.
Farber also showcased terrific games that can be used to support a variety of classroom content, including The Land of Venn, Mars Generation One: Argubot Academy, and Minecraft. Matthew Farber teaches social studies at Valleyview Middle School in Denville, N.J., and is a doctoral candidate in educational technology leadership at New Jersey City University.
15:23 -- "Games are systems. They're interconnected systems. And one of the best things that games can teach is cause and effect, and that effect has another cause. This is called "systems thinking." … "Players of games understand this quite well."
22:00 -- "Actions that students do in a classroom, even if it's not a game, but it's your activity, may not line up with the learning goal. When you're doing project-based learning, you want to make sure the actions or mechanics the student is doing is really delivering the learning goal."
43:52 -- From the Institute of Play, the 7 Principles of Game-Like Learning:
1. Everyone is a participant.
2. Failure is reframed as iteration.
3. Everything is interconnected.
4. Learning happens by doing.
5. Feedback is immediate and ongoing.
6. Challenge is constant.
7. Learning feels like play.
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