How Teachers Can Use Video Games in the Humanities Classroom

August 28, 2014
Jordan Shapiro
Instructor, Administrator, Tech Coordinator
Project Learn School
Philadelphia, United States
CATEGORIES In the Classroom

What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation?
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The MindShift Guide to Games and Learning is made possible through the generous support of the Joan Ganz Cooney Center and is a project of the Games and Learning Publishing Council, of which Common Sense Media is a member. This article is excerpted by permission.