World of Goo could be used effectively as a segue to formal lessons on building concepts like the cantilever, stability, and wedging, and physics like Newton's Laws on motion, gravity, and equal and opposite actions. It can hook even reluctant learners as a way to introduce both building and geometry.
Since gravitational properties in the game are more like those on the moon than Earth, teachers might be able to use the app as an introduction to an exercise in the calculation of gravitational pull. Statistics provided on completion pages include number collected of total number needed, time for completion, and number of moves, and could be used to teach division or fractions, or to chart progress and success (the app does not track these from one level to the next).
Teachers can also use World of Goo as a virtual testing ground for practice in trial and error, scenario analysis, and strategy. A wry narrative woven throughout gameplay might be used to teach about satire. Three player profiles can be saved for each copy on a particular device. Teachers may want to project from a tablet for whole group lessons but small groups might be able to share on a smaller device.Continue reading Show less
World of Goo offers hybrid physics-and-building puzzles good for enticing reluctant learners and challenging advanced puzzlers with exciting problem-solving practice. Immersed in a dark world of wobbling sculptures, a nefarious corporation, and balloon-popping windmills, kids must pull and stretch goo balls to span gaps, reach through passageways, and stabilize floating masses, ultimately transferring as many goo balls as possible to an outlet pipe and the World of Goo Corporation.
Through four chapters and an epilogue, kids must battle gravity and motion to sculpt mostly triangle-based shapes to transport goo balls toward a goal. Kids are free to skip around within chapters, but they must collect a certain number of goo balls within each chapter to unlock the next. In a separate building stage, kids build the tallest tower possible, measured in meters, using all the extra balls collected in the previous chapters. Logging on to Google for players 13 and older displays the heights of other players' towers and tracks achievements.Continue reading Show less
World of Goo challenges kids to analyze truly creative scenarios and experiment with physical properties in a sophisticated cinematic environment. Each puzzle offers a somewhat unique building challenge, and goo ball properties change just enough to keep kids continually on their toes. An anonymous "Sign Painter" reveals wry narrative clues that give kids a chance to interpret sign text and draw inferences about what's needed to solve puzzles. The World of Goo Corporation building area serves as a sort of assessment of building efficiency since it uses extra balls collected in the chapter challenges. An extensive gamer community at the World of Goo website and Google achievements offer players resources and challenges.
However, while kids will get practice with physics, geometry, and engineering concepts, there is no explicit tutorial or presentation about either. Hints don't necessarily help kids solve sometimes highly challenging puzzles, and kids will need to use trial and error to learn how to traverse the various environments and successfully complete the puzzle level. A level creator mode might be tricky for the developers, but adding it would boost learning dramatically.Continue reading Show less
Key Standards Supported
Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
Solve problems involving scale drawings of geometric figures, including computing actual lengths and areas from a scale drawing and reproducing a scale drawing at a different scale.
Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. Focus on constructing triangles from three measures of angles or sides, noticing when the conditions determine a unique triangle, more than one triangle, or no triangle.
Key Standards Supported
Reading Informational Text
Refer to details and examples in a text when explaining what the text says explicitly and when drawing inferences from the text.
Compare and contrast a firsthand and secondhand account of the same event or topic; describe the differences in focus and the information provided.
Quote accurately from a text when explaining what the text says explicitly and when drawing inferences from the text.
Cite textual evidence to support analysis of what the text says explicitly as well as inferences drawn from the text.
Cite several pieces of textual evidence to support analysis of what the text says explicitly as well as inferences drawn from the text.
Cite the textual evidence that most strongly supports an analysis of what the text says explicitly as well as inferences drawn from the text.
Key Standards Supported
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Motion and Stability: Forces and Interactions
Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
Make observations and/or measurements of an object’s motion to provide evidence that a pattern can be used to predict future motion.
Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.