Word Runners - Touch Press Games
Not Yet Rated
- reading comprehension
- historical figures
- solving puzzles
ProsThe six level tutorial gives students a grand tour of all the ways words can help them throughout their journey.
ConsWith no options for hints or in-game help, struggling students may just give up.
Bottom LineStories cleverly integrate reading comprehension and problem-solving skills within the engaging context of an adventure-themed puzzle.
Free trial then $4.99/month
Common Sense Reviewer
High-interest historical topics and daring adventure stories will capture students' imaginations.
To overcome obstacles in the correct order, students use logical thinking and puzzle solving; to use the available tools, students must carefully consider the meaning of the words.
A thorough tutorial teaches students how to play the game. Once they start real levels though, they're on their own. Players need to have a good grasp on reading and on the English language.
Word Runners - Touch Press Games is best played individually (though students may want to share strategies when they run into a roadblock). Teachers can focus on building students' reading comprehension, vocabulary, and/or learning more about the game's historical themes. After students play, ask them to share new words they learned. Help students define the words and use them in context. Check for comprehension by having students create drawings, comics, or narratives to re-tell the stories in their own words. Encourage them to pay particular attention to word choice as these puzzles are all about using the right words to have a desired affect on the outcome of the story. The games can also be an exciting introduction to a history unit. Have the whole class play the same game to pique their interest before a whole class discussion or students can pick a topic that particularly interests them and research it on their own to learn more.Read more Read less
Word Runners - Touch Press Games is an elementary ELA game that blends puzzle solving with reading comprehension and vocabulary. Students collect abilities from words (as they run above them) and then use them at other points in the story to overcome obstacles. The stories students read through (and run over!) are about historical topics such as the origin of the Olympics or Charles Darwin. To play, first choose to play as Annie or Felipe, then complete a quick tutorial which shows how to literally pick up clues in the text that may prove useful further along. When a character is standing on top of a useful word, tap the down arrow to claim it, e.g., grab an "axe" and use it later to chop down a "tree." Other words change environments -- such as the sun that melts a block of ice -- or can be combined for the right effect (e.g., pick up a bow and an arrow to shoot at a monster). These games rely on students reading and making decisions based on what's in the text, so students need to be comfortable readers in order to play. There are five adventures in all, each with multiple levels.
Word Runners - Touch Press Games is part of a series of games from a single developer, each with its own learning theme. Every game has a brief free trial period, after which teachers will need to purchase a monthly or yearly subscription for an all-access pass that allows students to play all the games in the series. Alternatively, teachers can download Word Runners - Touch Press Games as a single purchase to unlock all the levels.Read more Read less
This clever puzzle game will get students thinking about the meaning of words, and how to take advantage of their meaning. As students explore and experiment with words and their combinations to clear obstacles, they'll consider the meaning of words and how they relate to each other. Note, however, that the writing in Word Runners is clearly designed to serve the puzzles vs. be sophisticated writing. In this way, it's best to think of Word Runners less as a reading comprehension exercise and more a logical thinking game with the added bonus of reading and vocabulary. Students may also pick up some tidbits about, say, the Civil War, or space exploration. At the very least, the stories may pique students' curiosity to go learn more. A big missing piece, however, is that there's no hint or help system. When students are stuck, the only options are to keep persisting or give up, both of which could cause some frustration when students feel like they've just tried everything and can't figure out what they're missing. And with only six adventures, students may quickly run through them all. If teachers subscribe, there are other available games to try. As a single purchase download, Word Runner - Touch Press Games has a limited shelf life.Read more Read less
Key Standards Supported
|RL.4: Craft and Structure|
|RL.4.4||Determine the meaning of words and phrases as they are used in a text, including those that allude to significant characters found in mythology (e.g., Herculean).|
|RL.5: Craft and Structure|
|RL.5.4||Determine the meaning of words and phrases as they are used in a text, including figurative language such as metaphors and similes.|