How I Use It
WonderBox has proved to be a fun and effective app in the after school setting and in arts/humanities classes. Although the interface is set up to engage younger audiences, the content in solid. WonderBox allows the user to interact with various subjects and content through "challenges" (ranging from drawing a self-portrait to designing eye-glasses). For example, my students were learning about the Mona Lisa. WonderBox has a "Make Mona Talk" challenge. The challenge provided a variety of background on the painting, artist, odd facts and how we are still "remaking" the Mona Lisa. After all the videos and pictures, students could then make Mona Lisa talk by recording their voice. Although the end product was a kid-pleaser (who doesn't like to make things talk?!), the content was definitely the star of the show. I recommend a writing activity to go with the challenge -- that way, when students "make Mona talk" they get to practice reading fluency and cut down on inappropriate recordings.
WonderBox is a fun resource that kids of all ages will enjoy. The app is geared towards a younger audience, grades 2 through 7, but some content is great for general-level students as old as high school. I wouldn't recommend this as a stand-alone app for secondary students, but there are a variety of interesting resources and fun projects that would make it possible to stretch it with the right group of kids (I would beef-up the end challenge). Also, for students with emerging literacy, special needs, or who like to see a concrete "end" to an activity, WonderBox may be for them. The only bummer is that many of the "challenges" are redundant.