- developing novel solutions
- making new creations
- digital creation
- social media
ProsOriginal, interactive challenges show kids the joy of learning.
ConsCoin rewards and marketplace for buying stickers and drawing tools seem out of place.
Bottom LineThere's plenty of material to inspire kids to embark on learning adventures that get them to explore, create, and share safely on the screen and off.
Teachers can send messages and view kids' projects.
Common Sense Reviewer
There's plenty to pique kids' interest, with challenges spanning a wide variety of topics. Exploring, creating, and sharing will keep them busy and engaged.
Kids learn through watching videos, reading, and, most importantly, doing. Creative challenges get kids thinking, and the sharing function facilitates group work and learning from peers.
Social hooks inspire, motivate, and support learning, and challenges have a solid framework. There could be better support for general app navigation, particularly for early readers or for kids with learning differences.
Teachers should spend some time navigating the app to get a feel for the kinds of available material and what the challenges are like. Watch videos together and propose challenges to the whole class. Have them work in small groups or with partners and then present their work to see how each group came up with different solutions to the same challenge. Or, give kids their own profiles and set them free to explore on their own. (Sign in with the same login on multiple devices to keep all the kids' profiles under your account.) Have kids share what they create with you and with each other to comment and practice giving and getting feedback.
Help kids follow up on topics of particular interest with library time or additional online time for research, or with school projects. For example, kids could design a bird, and then actually build a bird with craft materials. Have them write up a report on their bird: where does it live, what does it eat, what are its strengths and weaknesses, what advantages does its physical features and behavioral tendencies give it?Read More Read Less
In their own unique Wonderbox account, kids watch videos, draw, take pictures, create, share and message with family and friends, and engage in multi-step challenges. Curated videos and specially designed creative challenges are organized by theme (e.g., music, science, world, sports). Challenges like designing a tree house include background information, prompts, and a general framework to get started. Kids can also just explore and create freely. Play earns coins, which kids use to "buy" stickers and drawing tools. Kids can also share and message with friends and family. Many of the challenges could also easily be linked to a wide variety of Common Core State Standards.Read More Read Less
Learn, create, and share in a safe, stimulating, and inspiring environment with this wonderful collection of curated Web content and creative challenges that take learning to the next level. WonderBox: Explore & Learn Science, Geography, Music, and Design wonderfully combines the resources of the Internet with the interactive capabilities of a touch screen. Safe messaging and sharing adds a social component that's not only fun, but can also encourage kids to follow a project, an inspiration, or an interest from screen, to classmates, to family, to in-class off-screen development, and beyond.
That said, some challenges are better than others. For example, there's an overly heavy focus on "making things talk" (i.e., adding your own voice to images, animals, and so on). And a "create your own challenge" option could be a great addition. Though the app's organization and interface are a bit cumbersome, kids should get the hang of it pretty quickly. Perhaps the biggest drawback is the coin and marketplace system: The emphasis on rewards and "buying" items to use for creations doesn't fit well with the developer's grand vision of inspiring kids to be active and engaged learners. Yet, overall, this app offers a unique and valuable platform for 21st-century learning. This is interactive learning technology at its (current) best.Read More Read Less
Key Standards Supported
|K-2-ETS1-2||Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.|
From Molecules to Organisms: Structures and Processes
|4-LS1-1||Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.|
See how teachers are using Wizard School
- Interesting and diverse media meets fun, creative challenges!Michelle N.
Lebanon Senior High School
Lebanon, PA5November 17, 2015