Teachers can use Todo Math with a range of students, special-needs or not. It's a great way to differentiate with a single app, since kids working on grade level, below grade level, or above grade level have options (depending on the grade), as do the kids with learning differences for whom the games were created. Use Todo Math to help kids reinforce math concepts taught in class in a fun and interactive way, ideally one-on-one with the teacher or in small groups. Teachers can add up to 30 students and manage accounts from a Web-based teacher dashboard. Follow kids closely and help suggest where kids should focus their playing time if needed. Supplement the screen learning with lots of hands-on work with 3-D manipulatives, everyday practical problems, and interactive individual and group activities. Teachers can also adjust the language for each student in the settings menu. Choose from English, Spanish, Chinese, Korean, Japanese, German, or French.Continue reading Show less
Todo means all in Spanish -- and this app is designed for all kids, including those with learning differences such as deficits in auditory and visual processing, language delay, or underdeveloped fine motor skills. Todo Math: School Edition is also comprehensive in its curriculum, which spans numbers through multiplication.
Kids work through 41 missions covering Common Core State Standards for grades K-2. They can pick and choose missions or start at the beginning and progress through them all. In Free Choice, kids choose specific games and skills to work on. Kids count; trace numbers; use visual manipulatives to see how addition, subtraction, and multiplication work; build fluency practicing math facts; or work on telling time and solving word problems. A few short quizzes assess comprehension and allow kids to collect monster prizes. Verbal and visual support, a special font for kids with dyslexia, as well as fine-motor options for dragging and dropping or writing in answers all meet the needs of different learners.
The developers of Todo Math have taken special care to create a math tool that's safe for kids, inclusive of different learning abilities, and aligned to math educational standards and best practices. The games offer straightforward, solid math practice free from distractions or learning barriers. Games can be ideal for a few minutes of daily math practice, especially with the customizable countdown timer that can help kids track how long they've been playing. With a wide range of topics and a number of customization options, this one app can potentially meet the needs of a range of learners for a span of years. Teachers can easily customize play options for individual kids and track progress. The ability to send kids specific assignments or suggestions for what to work on might be a nice addition. All in all, there's no gimmick here -- just solid math practice with encouraging, supportive feedback for all kids.
Key Standards Supported
Counting And Cardinality
Understand the relationship between numbers and quantities; connect counting to cardinality.
When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object.
Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.
Understand that each successive number name refers to a quantity that is one larger.
Count to answer “how many?” questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 1–20, count out that many objects.
Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).
Operations And Algebraic Thinking
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.2
Solve word problems that call for addition of three whole numbers whose sum is less than or equal to 20, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.
Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers.
Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.1
Represent addition and subtraction with objects, fingers, mental images, drawings2, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.
Fluently add and subtract within 5.