Teacher Review for TinyTap: Kids' Learning Games

Turn Images into Educational Games for All Levels

Suzy L.
Technology coordinator
Cherokee County Schools
Canton, United States
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My Subjects English Language Arts, Math, Science, Social Studies, Arts, World Languages, English-Language Learning, Health & Wellness
My Rating
Learning Scores
My Students Liked It Yes
My Students Learned Yes
I Would Recommend It Yes
Setup Time More than 15 minutes
Great for Creation
Further application
Knowledge gain
Small group
Student-driven work
Great with Advanced learners
Low literacy
Special needs
How I Use It
I just discovered Tiny Tap and am so excited about it! As a follow-up to a lesson I did with eighth graders on verbals, I made a tiny tap game about verbals. The games you make are based on images from your camera roll or dropbox, and you can enhance those backgrounds with creation packs to add special effects, such as game show buzzers. Also, a simple search allows images to be overlaid on top of the background, such as Superman in the middle of space. You can add text in the traditional sense or add a handwriting feel with brushes and pens from the palette. The image is final once an activity is added, so that would be my caution--get the image how you want it before working hard on an activity that turns out not to fit the background. After image-making, it's time to add an activity to the image, and there are several types: sound board (better for younger learners), shape puzzle, ask a question, play a video (allows a link from youtube), and say something. The games, at first glance, seem to be just for lower elementary, but the game I made using the "ask a question" activity was great for middle school. The visual flashcards that could be made with the "play a video" component or "say something" feature would further take the activity up to a higher level. The challenge mode is brand new and adds a timed feature and limits wrong answers with a number of lives reminiscent of Mario. Background music is a fun final touch and can be customized to the mood of the game. As of now, I haven't played with the app enough to decide how much of DOK levels 3 and 4 I could reach it, but the potential is there to engage all learners.
My Take
I really like the app and have already claimed it in an "appy hour" I'm hosting for teachers and students soon. It is a great review and engagement tool. My only concern, as stated above, is that I don't know how well I could adapt the games to hit higher-level critical thinking; it is more an interactive matching tool. Also, because it's played on the iPad, screen space for creation is limited. Overall, it is user-friendly and will be a great tool in any teacher's toolbox.