How I Use It
I used Tiggly Submarine with some of my struggling beginning second graders. The game provides a mix of challenging theme words and beginner words to practice short vowel sounds through word building. My students used the app (with and without the associated toys) for individual and pair practice. In the game, players move through the ocean-themed game space, choosing activities as they go. This means students could wander at will, not always stopping at the games sites to get the needed practice. The practice activities did, however, appear to be engaging. Some of my second grade students liked playing the game, due to its novelty, and I will continue to make it available as a choice for extra short vowel practice in my classroom.
Tiggly Submarine would be most appropriate in a K-1 classroom as an enrichment educational activity. It might also meet the needs of special needs students in the upper primary grades. The look and feel of the game app reflects targeting to a younger audience. Tiggly Submarine provides limited practice of short vowel sounds, repeating a small number of words until the child moves on to a new activity . The game does provide the opportunity for students to play with words in a variety of ways. Simple, intuitive directions encourage and prompt students as they move through the various tasks, but there is no way to ascertain if students stay on task and do the activities. Tiggly Submarine would be a good supplemental app to add to TK, Kindergarten, or first grade language arts classroom app collections.