How I Use It
Set up is easy and students can understand how to play without much problem. Using the app in a center would be ideal but the group would have to be at a similar level so they would together. As a whole class activity, you could attach the iPad to a computer and view it through an LCD projector. Students could work in teams to find the opposites. One negative is that the early levels are very simple and would be tiresome to older students. Also, the boy and girl characters look a little angry at each other as they say the words which I find unnecessary. The dictionary is simple but useful and does give you the words by level. Teachers could go over the words as a whole class using the dictionary before sending students to play the game in the center. This app is useful however it needs to be updated to allow users to save individual players, as well as advance to an appropriate level easily rather than having to play through the easier levels.
The app is exactly what the title implies. Two characters say words that are opposites and speech bubbles with the words are shown and said on-screen. Users click on the opposites as they appear in the floating bubbles. There is a “Dictionary” option to find and define the words used in the ten levels. Some words are golden and when they are chosen a symbol appears after clicking it. Level 1 words are simple (left/right, open/closed) and the words increase in difficulty to Level 10 (synonym/antonym, hypothesis/antithesis). The words increase in speed and difficulty to make the game more challenging as the user plays. However, there doesn’t seem to be a way to advance to higher levels without playing through all of them. There is no way to create players so everyone playing would be at the level the last player was at when they start the game. It would be optimal to be able to create players so many students could play the game on the same device and also have the option to save their play. Overall, the app is useful and works well. I would like to see the ability to choose a level to play, and to add players to the game for more usability in a classroom environment.