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This app plays very much like a traditional board game and, as a result, is perfect for more active times in the classroom or during a rainy indoor recess or in after-school care, when kids want to play a fun game and you still want them to be practicing some learning skills. For these instances, The Electric Company Party Game is an ideal choice. It could also be a fun reward during math class, as it focuses primarily on math-related questions and problem-solving.Continue reading Show less
Editor's Note: The Electric Company Party Game: Lost on Prankster Planet is longer available.
The Electric Company Party Game: Lost on Prankster Planet is a fast-paced board game app that gets kids interacting in real life. Created for 2-12 players, this turn-taking game focuses on math and literacy skills but also includes silly physical challenges like balancing a crumpled paper ball on your head and dancing for 10 seconds.
During gameplay, the device should remain on a table in the middle of the players because it acts as a shared digital board complete with an in-app spinner and place markers. Listen to the intro, then choose the number of players on your team. Choose an Electric Company show character to play for and then, turn by turn, answer the game's questions to move forward on the game board. Some questions require simple tapping of the answer on the screen, while others require players to do some physical action or ask questions of other players. Game pieces move on their own on the board, and the game leads players through each turn and related task. For example, one player may need to put numbered jelly beans in order, while another turn may require a kid to poll other players about their favorite color and chart it on a graph.
As teams move along the game board, kids practice basic math and literacy skills, learning collaboration and turn-taking, as well as how to play a classic-style board game. The mini-games and activities that make up each turn include questions about shapes, graphing, money, sequencing, probability, asking questions, and following (sometimes very silly) directions.
While this game moves along rapidly, it can take quite a while to complete the entire board. Especially if many students (up to 12) are playing, the poll-taking questions and answers and the graphing can take much longer than just a tap or two on the screen. Still, it's well worth that extra time. The Electric Company Party Game: Lost on Prankster Planet gives kids a solid educational experience wrapped in a fun-filled package. It gets them thinking and moving, talking and laughing in a collaborative way.
Key Standards Supported
Compose two-dimensional shapes (rectangles, squares, trapezoids, triangles, half-circles, and quarter-circles) or three-dimensional shapes (cubes, right rectangular prisms, right circular cones, and right circular cylinders) to create a composite shape, and compose new shapes from the composite shape.4
Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces.5 Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.
Measurement And Data
Organize, represent, and interpret data with up to three categories; ask and answer questions about the total number of data points, how many in each category, and how many more or less are in one category than in another.
Tell and write time in hours and half-hours using analog and digital clocks.
Draw a picture graph and a bar graph (with single-unit scale) to represent a data set with up to four categories. Solve simple put- together, take-apart, and compare problems4 using information presented in a bar graph.
Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m.
Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately. Example: If you have 2 dimes and 3 pennies, how many cents do you have?
Operations And Algebraic Thinking
Apply properties of operations as strategies to add and subtract.3 Examples: If 8 + 3 = 11 is known, then 3 + 8 = 11 is also known. (Commutative property of addition.) To add 2 + 6 + 4, the second two numbers can be added to make a ten, so 2 + 6 + 4 = 2 + 10 = 12. (Associative property of addition.)
Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers.
Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends.
Key Standards Supported
Speaking & Listening
Participate in collaborative conversations with diverse partners about grade 1 topics and texts with peers and adults in small and larger groups.
Ask and answer questions about what a speaker says in order to gather additional information or clarify something that is not understood.
Participate in collaborative conversations with diverse partners about grade 2 topics and texts with peers and adults in small and larger groups.
Ask and answer questions about what a speaker says in order to clarify comprehension, gather additional information, or deepen understanding of a topic or issue.