How I Use It
This would be a great product to use when introducing epidemiology, especially patterns and cause-and-effect situations. Students have complete control of where they want to start their disease on the planet and then gain points and use those points to evolve their organism in 3 different ways; transmission, symptoms, abilities. These evolutions cause an increase in one of three areas: infectivity, severity, and lethality. At the same time, the world scientists are working against you to come up with a cure for a student made disease.
This can be used to teach safe health practices in the classroom environment (perhaps laboratory setting) or at home.
In order to fully appreciate the full potential of this game, you would need to purchase the full game.
This is a great interactive learning tool to see how evolutionary actions have consequences on a global scale in modern societies. It is a fund and engaging game where students are given complete control of evolving their disease and seeing the impacts of their choices.