How I Use It
I would provide this game as a game for my Game Design students to evaluate and review. It is important for them to understand what it is like to look at a game critically and evaluate it. I could see extending this and having them prototype or design similar puzzles as an activity in my game development course.
I find that the player is inclined to fumble around until they solve the puzzle(s). There is a lot of clicking and dragging to determine if something fits somewhere within the puzzle which detracts from authentic problem solving. The puzzles seem very similar to those in Pettson's Inventions 1 and I am not sure that many people would feel the need to continue with similar puzzles. I'm sure many players who enjoyed the first edition would be happy to continue and complete the new puzzles, but I don't believe it offers much in terms of varied gameplay.